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UI UX

UI Concepts - Brandon Shrader

UX Research - Brandon Shrader

User Interface, and User Experience are beautiful languages that I feel most creatives look over. I carefully plan out my designs, and understand how I handle an application, what feels right, what doesn't, and even gauge the interactions of those around me. UI UX drives the world, and successful creations. 

LooksRare Standalone App // Personal Concept // 2022

Current site, landing page, and collections.

Identified issues:

Not enough contrast, many dark colors

visually blend together and don't have 

breaks. This leads to visual noise, and

overall confusion on where/what is related.

Top UI bar could be utilized better.

Given the space that exists, more items

could be shifted to the top to allow for a 

"non-bump" experience at the bottom of 

the page. A common issue is accidentally

bumping buttons with your proximal joint

on your thumbs.

An application would be a great way for

users to stay away from web-based scams

and phishing attacks. Security of assets

for consumers is and should be a priority

as this drives your companies valuation.

My iterations, of:

App launch animation,


Landing page,


Wallet selection


Collection overview 

and, Checkout screen.

 

I've introduced a new "LR" icon to the

mockups, this is "LooksRating". Which 

replaces the old "rarity" coin-stack iconism.

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Twitter Spaces Rework // Personal Concept // 2022

Identified issues:

Spaces feel visually cramped with pinned

Tweets having seemingly no borders, and

are a mess of words within the space itself.

Emojis are lacking required callouts, for

example "BRB" or a "100", or even some 

emoji's that I personally did not include.

Secondly, the bar extends over to an area

where as a co-host buttons are sitting. 

That is a simple UI UX issue as people

often will "Mute Everyone" when trying to 

send a Heart Emoji. The vertical bar being

on the right side also helps as a majority

of users are right-dominant handed. 

Lastly, each user does not have a volume

adjustment for themselves. This is an a

fundamental issue as every phone,

headset, earbuds, etc are build differently.

Being able to change a single user's overall

volume would be beneficial for everyone.

Current site, landing page, and collections.

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Lack of volume per-user seen here:

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My iterations, of:

Improved pinned tweets,


Vertical emoji selection & new emojis,


Per-user volume when tapping on users,

Ping in ms to host at top left of space.

Many of these features should be part of

Twitter's fundamental spaces, they are 

major quality of life changes, and will

help Twitter's spaces exceed even further

than they currently are.

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My iteration of per-user volume:

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